Collaborative pixel art — open in two tabs to see real-time sync
This demo uses the Forerunner Protocol for decentralized real-time sync. No server code — just a shared deterministic model.
PixelModel holds a 64x64 grid of colors as shared statePixelView publishes a paint event<canvas>Every user runs the same simulation. Forerunner keeps them in sync via decentralized synchronizer nodes — no Firebase, no WebSocket server, no backend.